With the release of Batman: Arkham Knight just two months away (56 Days to be precise!) I have realised that I have not added any content to the site relating to this game. Seeing as the Arkham series of games have been my favorite games of the last generation, this is unforgiveable on my part. I am here to rectify that right now, so lets delve into the final chaper of Rocksteady's Dark Knight epic.
Batman: Arkham Knight sees Rocksteady return to the series they created, after prequel Arkham Origins was developed by another team at WB Montreal. This is the game I have been waiting for not only as a fan of the series, but as a fan of Batman. Rocksteady are bringing the one thing Batman fans have wanted in the game, the Batmobile. Not only is the Batmobile used for getting around Gotham quickly, it is a weapon in its own right, with a battle mode that turns it into a tank (non-lethal of course). Also, Batman can use the batmobile as part of his hand to hand combat by throwing enemies into the path of the Batmobile's auto gun.
Today saw the release of the latest trailer for the game and introduced a new gameplay mechanic for combat, Dual Play. This new mechanic allows you to switch between Batman and his allies whilst in free flow combat to perform devastating combos and team finshers. The trailer features Nightwing, Robin and Catwoman as the characters that will be fighting alongside the caped crusdaer as they battle to stop Scarecrow and the Arkham Knight from destroying Gotham.
This game is shaping up to the best of the Arkham series, the current generation of consoles truly allow for the Batman experience we have been waiting for. Which is why I have had the game pre-ordered before I even owned a PlayStation 4. Expect more to follow on TwoLittleGamers as the release draws closer.