Friday, 19 July 2013

Capcom reveal the return of Strider!


There are a few games from my childhood that when I think about them , I instantly feel happy. The original Strider is one of those. I played the game in the arcades, the awful US Gold home computer version. It was when I got my Megadrive though when I fell in love with the game. I never completed it, I wasn't really any good at it, but the was one thing that kept me coming back.



The schwing sound of your sword attack. It was awesome and I loved plowing through enemies with the metallic slice and the graphical arc that appeared. To me at the time, Strider was cool as video games could get.

Now, Capcom have surprised us all by annoucing the return of Strider, for current and next gen consoles. Rather than moving it over to a 3D game, developer Double Helix (also working on Killer Instinct for Xbox One) are sticking to the 2D layout of the original game. The action looks as fast and frantic as ever and the look of the game is perfect. Have a look at the announcement trailer below.



Looks good and seems to be faithful to the original game. So what if you are new to all of this? Who or what is a Strider. Well lets take a look at the press release for some help in that region...

The year is Meio: 048, on an alternate dystopian future of Earth.  The whole planet suffers under the oppressive, iron-fisted rule of the mysterious and omnipotent Grand Master Meio.  An expert in sabotage and assassination, Hiryu is the youngest ever recruit to attain a Special A-Class in the hellish Strider training program, and is the only man capable of achieving the mission to eliminate Grand Master Meio. 


Remaining true to its roots, Strider features the same franchise hallmarks of fluid, lightning quick combat and ground-breaking free-flowing traversal that inspired many of today’s third person action titles.  Strider further builds upon this pedigree by endowing the player with a vastly expanded arsenal of moves and weapons to acquire and use, while slicing their way through a massive, interconnected and rich game world.   

Perform breakneck acrobatic jumps and mid-air flips while slicing through enemies with Hiryu’s indestructible ‘Cypher’, a plasma charged weapon that can take on a number of properties. Alternatively, use the climb sickle to gain the high ground, and hit them with a surprise Kunai attack, or call on support companions for some extra muscle when the going gets tough.  


From cybernetic soldiers to immense bio-mechanical creatures, Strider’s varied enemy types guarantee unique and engaging combat challenges that will see players quickly utilizing their various weapons, items and skills to gain the upper hand.  The addition of plasma cypher variations and ranged weapons, such as the Kunai, provide further depth to combat. 

This is a game we will definately be keeping our eye on here and cannot wait to get our hands on this in early 2014.

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